Cloud giant names
History[ edit ] In the beginning the World was populated by namex creatures and they lived together in relative harmony. Infinitely varied they were; contrived of all the gods' imaginations. Each was beautiful and special in its own way. And the gods walked among them, blessing all the creatures of the Earth. One the most impressive of these creatures was the race known as, the Giants. Of god-like stature and possessing great power, the Giants were unmatched save perhaps, for the Dragons.
They were cloud giant names powerful, in fact, that they became arrogant and dismissive, even cloud giant names the gods with disdain. Weary of the constant annoyance, the gods withdrew their favour from the Giants and left them to admire themselves in solitude.
His holy symbol is a white, double-bladed greataxe. Homebrews must be tagged appropriately - Homebrew submissions should begin with the [Homebrew] tag or contain the [Homebrew] flair, and you may only post one new homebrew thread per day. Cloud giant names may also appear as cloyd winter wolf. Use Clear, concise title names - Titles, clear, concise, not worded in a misleading fashion 5. She is an ally of the swanmay goddess Fionnghuala. She wears a short green dress from which grows living flowers. Urged on by Kord they bred with other races to ensure that they did not die out.
As the years went by, however, the Giants began to die out. Less and less children were born to them and those that survived were struck down by a mysterious illness. Desperate for salvation the Giants pleaded with the gods for help. But the gods would not help.
Angered by the Giants bloated self-importance the gods ignored the Giants plea for help and proclaimed that they could rot for all they cared. But one god took pity read article the Giants. Kord; bringer of storms and violence.
It had been Kord more than anyone who had shaped the Giants into what they had become; investing them with great physical strength and voices like thunder. As such he searched the Giant race for one, just one, being who was willing to be humble; possible proof that the Giant race could be better than they were.
He found it in the shape of a runt; a giant who was almost half as small as any other giant. The runt proved himself to Kord and earned the redemption of his race. But the rest of his people refused help and cast him out, along with a handful of others who sided with him. Gradually the disease continued to wreak havoc upon the Giants and grew progressively worse; dead giants began coming back to life as vicious, dull witted beasts.
Eventually they had to be eradicated by the gods.
It is thought that none survived. The runt and his followers survived, however, untouched by the disease. Urged on by Kord they bred with other races to ensure that they did not die out. The interbreeding led to smaller Giant names but prolonged the survival of the Giant race. These new 'Giants' became powerful, possessing new inherent traits from their secondary parents.
Eventually the Giants split into tribes that scattered all over the world, each of the lineage of the Giants of old. They eventually became known as Giants, not 'half-breed' or 'New Giant', as knowledge of the first Giants passed away. Half-Giant Traits[ edit ] Design Note: Nzmes is very strongly recommended that you use the Large Player Characters and Oversized variant rules. Simple, namess, stubborn, and hulking. Your Strength and Constitution scores each increase by 1.
Half-giants age slightly slower than humans, reaching adulthood at around age They tend to live a decent bit longer than humans as well, usually living to be no older than Half-giants don't tend toward any alignment in particular. The smallest half-giant is larger than all but the largest of humans. Your size is Large. You have a base walking speed of 30 feet.
You have proficiency with the Athletics skill. Your creature type is considered to be both giant and humanoid.
Cloud names giant Masters
When you make a ranged attack with an improvised weapon made of stone, you are considered proficient with that improvised weapon, and its damage die increases to 1d6. You speak, read, and write Common and Giant. One of your parents was a cloud giant, fire giant, frost giant, hill giant, stone giant or storm giant. Choose giznt of these subraces.
Your Charisma score increases by 1. You have proficiency with the Perception skill. You know the gust  cantrip and can cast it at will. Starting from 3rd level, you know the spell feather fall and can cast it once. Starting from 5th level, you know the spell fog cloud and can cast it once as a 2nd-level spell. You regain expended uses of this trait when you complete a long rest.
Charisma is your spellcasting ability for these spells. Your Constitution score increases by 1. Cloud have resistance to fire damage. Additionally, when you make a melee attack with a metal weapon, on a hit, that attack deals 1 fire damage, in addition to the damage it would ordinarily deal. At 5th level, this fire damage increases to 1d4. You have proficiency with smith's tools. Your Wisdom score increases by 1. You have resistance to cold damage. Additionally, you know the frostbite  cantrip and can cast it at will.
Starting from 3rd level, you know the spell ice knife  and can cast it once, regaining the ability to cast it when you complete a long rest. Constitution is your spellcasting ability for these spells. While you are traveling through arctic terrain, you add twice your proficiency bonus to Intelligence Nature and Wisdom Perception and Cloud giant names checks related to your immediate surroundings, instead of any proficiency bonus that you would normally apply.
Additionally, you ignore difficult terrain while in arctic terrain. Your Strength score increases by 1. When you move, you can attempt to enter the space of a creature of Medium size or smaller.
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When you do so, that creature must succeed on a Strength saving throw or be knocked prone as you enter their space. You can't force a creature to make this saving throw more than once per turn. Your Dexterity score increases by 1. You can see in dim light within 60 feet of you as if it giant names bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
When you are targeted by a ranged weapon attack, you can use your reaction to deflect or catch the missile. If you reduce the damage to 0, you can catch the missile if you have a hand free and the missile is small enough to be held in one hand. When you catch a missile in this way, you can choose to make a ranged attack with the missile as part of the same reaction. You are considered proficient with the missile if you aren't already, the damage die of the missile increases to 1d4 if it wasn't already higher, and the attack has a normal range of 20 feet and a long range of 60 feet.
Once you attack in such a manner, you can't do so again until after you next roll initiative. When you make a Dexterity Stealth check to hide in rocky terrain, you are considered proficient in the Stealth skill if you aren't already, and add double your proficiency bonus to the roll, instead of any proficiency bonus you would normally apply.
Your Intelligence score increases by 1. You have resistance to lightning and thunder damage.
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You can generate a bolt of lightning in cloud giant names hand, which you can use to make attacks in combat. This is a ranged spell attack that you can use with the Attack action. Random Height and Weight[ edit ] Table: